Hello friends,
Greetings from Utrecht!
As the Netherlands faces record COVID infection numbers, I have also been felled… by what my at-home tests keep telling me is a regular flu.
As a result, I’ve been lounging on the couch for two days, alternating between playing Picross S7 and reading Obviously Awesome by April Dunford. I’m about halfway through the latter, and I already consider it a must-read for anyone who ever has been, or ever will be involved with positioning a product or a company.
I’m in the process of catching up on my backlog of booknotes, so you can expect my full notes on this book and a bunch of others in a little while.
Core values are the corner stone of a unique and healthy company culture. I’ve already shared how to come up with your own in a previous essay. For today’s essay, I’ve pulled together some core value examples from other videogame companies that you can use as inspiration.
Before we dive in, let’s quickly review the requirements for good core values.
Good core values need to be three things:
In his Harvard Business Review article Make Your Values Mean Something, Patrick Lencioni warns us to also avoid three types of “value traps”:
Keeping these requirements in mind, let’s look at some examples from videogame companies. I’ve simply collected what I could find, you be the judge of the quality.
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Cover photo by Pawel Czerwinski on Unsplash
Randy Pausch’s last lecture: This is the last lecture given by Randy Pausch, a computer science educator who, at the time of this lecture, had only a few months left to live. Rather than being heavy or sad, this is an upbeat and beautiful lecture about how Pausch achieved his boyhood dreams, and how we might do the same.
Dark Forest theorem: I love Kurzgesagt, and this video was very nicely timed with my recent reading of The Three Body Problem. The video explains the Dark Forest theorem that’s at the base of the scifi trilogy. Check this out if you’ve been curious about the books!
The problem with NFTs: This video has been doing the rounds, and I think it’s very much worth the 2 hour(!) watch if you have even a passing interest in NFTs. It does a good job of explaining NFTs core mechanics, and placing the criticisms levelled against them in a broader context.
See you in two weeks!
Martijn
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Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com
Issue #86 Hello friends, Greetings from Utrecht! Lots of stuff happening behind the scenes currently. I've just rounded up two engagements with AAA studios, which might be prolonged after the summer. These have already been incredibly rewarding and insightful, and I'm looking forward to incorporating my learnings into the rest of my coaching. I'm working on a refined personal brand that will tie together all of the individual bits and pieces that I've cobbled together over the years. This...
Issue #85 Hello friends, Greetings from Utrecht! It's been an insanely busy period, with some incredible personal milestones that I'm excited to share with you. First off, I've recently started working with Valued Cultures, a US based coaching agency through which I'm now coaching top leadership at studios like Bethesda and MachineGames. If you had told me three years ago that I'd be coaching AAA studios, I simply would not have believed you. Second, including the people I'm coaching through...
Issue #84 Hello friends, Greetings from Utrecht! GDC is over, which means I can now start prepping for my favorite event: Reboot Develop Blue. I'm working on a new talk, based on my coaching work with game studios, that will touch on the various mistakes I see founders make with regards to running their studios. Before that though, I'm visiting Boden Game Changer in Sweden next week, to give both a talk and a workshop to some promising indie studios on the topic of studio management. Besides...