Hello friends,
Greetings from Utrecht!
Last week I skipped the usual essay in favor of some shameless promotion, but this week we're back to the regular schedule. Following up on the framework for deciding WHAT to delegate, I'm now sharing a framework I really like for HOW to delegate. I'm also experimenting with the header images, as I want to get away from the stock photographs I've been using so far. Let me know what you think!
After launching Better Book Notes last week, I can now share the first note update to the database, which you can find as the last item in Today at a glance moving forward.
Speaking of Better Book Notes, I was pleasantly surprised that 17 people have bought the product so far. Not a bad start for a something I had absolutely no way of gauging demand for. If you're still on the fence about buying access, know that I'll likely raise the price to €10 in the next week or so. This is mainly due to 1) people telling me it is too cheap, and 2) having been alerted to the fact that exporting quotes from these books wholesale is a surefire way to get sued for copyright infringement. Oops. This means I'll have to spend more time editing the notes, and 10 bucks feels like a fair price to compensate that time somewhat.
Better Book Notes for Busy Game ProfessionalsThe best parts of the best books, tailored to running and growing a business in the videogames industry.
|
So you’ve decided to delegate some of your responsibilities. Great!
I’d love to tell you that this is the end of your issues, but that really isn’t the case. HOW you delegate matters at least as much as WHAT you delegate.
Let’s look at an example from my own experience:
I worked with a manager who had delegated the responsibility of writing the company newsletter to one of my colleagues.
With every newsletter, they would inevitably rewrite the whole thing, because they didn’t like it. BUT, and this is crucial, they almost never explained why they changed certain parts. The result is that it took my colleague a very long time to understand what, exactly, was considered a good newsletter.
Here’s another one. I worked with a manager who delegated large parts of an important investor deck to their team. After the initial briefing, the team got to work. Feedback on early versions was always that it “looks good”. Then, when the team handed in the final presentation, the manager provided a flood of critical feedback. Suddenly, the team had to rush to implement the feedback before the presentation was due.
Situations like these are actually pretty common. But they don’t have to be! As a manager, you can make a choice to become better at delegation.
Here are three simple things you can do to improve your delegation game, adapted from advice by leadership coach David Kline:
This first step is crucial. People can’t read your mind, and they bring a different set of experience and skills to the table. As a result, they’ll do things differently. With a bit of communication, you can turn this into “different, but better”.
Let’s say you’re a community manager and you want to delegate part of the community communication to your junior colleague. Chances are, they won’t have the exact same communication style that you do. But as long as you agree on the core guidelines, that really doesn’t have to be an issue. Instead of debating the preferred amount of exclamation marks and emoji usage, focus on empowering them to make the job their own. Different, but better.
People can’t help you if they don’t know what you expect from them. So make it easy for them to know. Make sure that you share your expectations in a way that is 1) goal-oriented, and 2) written down. Goal-oriented, because you want to be aligned on the WHY before getting into the, and you want to write down as much as you can to provide appropriate context for the WHAT and HOW.
So what do you write down? Consider using this framework from 360delegation, who encourage you to write down the following in detail:
Vision: What needs to happen and why?
Resources: What will they need to successfully execute on the task?
Definition of done: What do you need to sign off on the task?
By sharing all of this, you’re taking the guesswork out of the transaction. So let’s look at another example. Let’s say you are a Lead Artist, and you’re delegating character art to a colleague. You could just say “make some cool characters and show me”. Or, you could provide the appropriate context and better set them and yourself up for success. What would happen if you could share answers to (some of) the following questions up front:
Vision
Resources
Definition of done
Making your expectations explicit and sharing them upfront makes everyone’s work a lot easier.
Don’t turn your back once you’ve delegated. Verify that things are being done according to the specs you provided. Give feedback early, and plenty of it. Share what you like and what you’d change and — this is crucial — share WHY that is. This is the number one thing that lets you develop a shared understanding of what’s important, and will help them get better over time.
Let’s circle back to the investor presentation for this one. It would have been much better if the manager had provided critical but positive feedback in earlier phases, rather than waiting until the very last moment. Even if you think they’ll probably fix errors and omissions in the process, tell them what you see and what you’re thinking. Having these types of conversations is critical to getting and staying on the same page with your team.
And that’s it!
Delegation can be tricky to get right, but following these steps will save you loads of time and headaches. Now get out there and unload your responsibilities on others, responsibly.
How to manage remote teams: I found this interesting thread on Twitter, highlighting the dos and donts of managing a remote team. As Job says, most of this would probably be good to do in the office as well, but it's good to be reminded sometimes.
DALL•E: If you spend any time on Twitter, you've likely seen people sharing images made with a general AI called DALL•E. This AI accepts natural language input to create the requested imagery, often to spectacular effect. Seriously, check out their website or google some examples to see for yourself. Get ready to be amazed by some seriously amazing illustrative images in my essays if I ever off the waitlist.
Solitude and leadership: This article was recommended to me after I shared a reflection that I'm more and more convinced that self-reflection is the thing that makes great leaders great. The piece advocates that leaders should take the time to think about their motivations and actions. It's a little heavy on the military parallels, and my feeling is that something like mindfulness would be a great "softer" element to balance the more cognitive strategic thinking advocated here, but the core arguments are very compelling.
See you in two weeks!
Martijn
You’re on the free list for Bi-Weekly Bits. This newsletter will always be free, but if you’d like to support me so I can keep sharing insightful essays, you can do so by becoming a paying subscriber.
Support Bi-Weekly Bits |
Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com
Issue #86 Hello friends, Greetings from Utrecht! Lots of stuff happening behind the scenes currently. I've just rounded up two engagements with AAA studios, which might be prolonged after the summer. These have already been incredibly rewarding and insightful, and I'm looking forward to incorporating my learnings into the rest of my coaching. I'm working on a refined personal brand that will tie together all of the individual bits and pieces that I've cobbled together over the years. This...
Issue #85 Hello friends, Greetings from Utrecht! It's been an insanely busy period, with some incredible personal milestones that I'm excited to share with you. First off, I've recently started working with Valued Cultures, a US based coaching agency through which I'm now coaching top leadership at studios like Bethesda and MachineGames. If you had told me three years ago that I'd be coaching AAA studios, I simply would not have believed you. Second, including the people I'm coaching through...
Issue #84 Hello friends, Greetings from Utrecht! GDC is over, which means I can now start prepping for my favorite event: Reboot Develop Blue. I'm working on a new talk, based on my coaching work with game studios, that will touch on the various mistakes I see founders make with regards to running their studios. Before that though, I'm visiting Boden Game Changer in Sweden next week, to give both a talk and a workshop to some promising indie studios on the topic of studio management. Besides...