Hello friends,
Greetings from Utrecht!
Like most Monster Hunter fans, I would love to be playing the Sunbreak DLC for MHRise right now. Unfortunately, I only remembered that I had lent someone my copy of the game after I downloaded and installed said DLC. Womp womp.
So I decided to boot up another game I’d bought a while ago: OPUS: Echo of Starsong. OPUS is mostly a sci-fi themed visual novel, with some light puzzles and resource management thrown in. I’d gotten interested when Rami Ismail, of Ridiculous Fishing fame, praised the game on Twitter, and when Rock Paper Shotgun called the game “80 Days by way of Dune and a Makoto Shinkai film”. Love Dune, Love Shinkai’s work, bought it instantly.
I’m happy to tell you that RPS was not exaggerating in the slightest, and that OPUS is easily one of the most heartfelt games I have ever played. If any of the above sounds even mildly interesting to you, do yourself a favor and check it out.
For today's essay I'm getting a bit personal, and sharing my own personal strategy for my consulting business. Since I'm going into more detail than usual, it is a bit longer than recent essays, so buckle up.
Better Book Notes for Busy Game ProfessionalsThe best parts of the best books, tailored to running and growing a business in the videogames industry.
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In one of my very first essays, I wrote that some companies opt out of developing a strategy for a variety of reasons. But it might surprise you to know that there are also companies that think they have a strategy, when all they have is a plan or a set of goals.
Big deal, you say, what’s the difference?
According to Richard P. Rumelt, author of Good Strategy/Bad Strategy, strategy is more than a plan. Strategy work involves “discovering the critical factors in a situation and designing a way of coordinating and focusing actions to deal with those factors”. Getting both parts right is crucial for developing good strategy, or you risk wasting precious time and resources. Having a good strategy increases your odds of success, if merely for the fact that most companies don’t have a strategy at all.
According to Rumelt, good strategy contains at least the following three elements: a diagnosis, a guiding policy, and coherent actions.
In the diagnosis, you examine your situation and try to distill the critical factors. What specific challenges do you need to overcome to turn your company, game or service into a success? Understanding the situation before moving on to action is a large part of strategy work.
Your guiding policy outlines the overall approach you will take to tackle the obstacles identified in the diagnosis. What are the things you will do and, just as importantly, if not more so, what are the things you absolutely will not do?
A good guiding policy tackles the obstacles defined in the diagnosis by creating or using sources of advantage – areas where your company’s resources or actions will be particularly effective.
Finally, you design a set of coherent actions that fit with the guiding policy, and which together help you overcome the challenges identified in the diagnosis.
To make these elements more concrete, I'm sharing my own strategy below. A few caveats before we get started:
With that out of the way, here’s my current strategy for my consulting business:
As far as services go, (strategy) consulting is relatively vague, with results that are often hard to quantify. It has a heavy trust requirement, and company leadership is required to have a good understanding of their own situation and limits, as well as the work that is involved to get the most out of consulting.
Consulting services have high adoption threshold because of high price point (and, again, hard to quantify results).
Freelance life based purely around a cycle of selling and performing is stressful and risky.
Use my own name. As a one-man-company, I’m hired for who I am, not some company image I cooked up. So instead of trying to build visibility, trust and recognition for both myself and a brand I made up, I figure it’s more effective to focus on my own name.
Focus on a narrow target audience. The narrower your audience, the easier it is to create a value proposition that really resonates with them and their experience. A narrower focus also allows you to do more focused sales and marketing. So here’s where I landed:
Leadership of European Small and Medium Businesses (SMBs) in the games industry
Let’s break that down:
All of my efforts are focused on this target audience. Of course, if any companies outside of this focus area want to work with me, they are more than welcome as long as 1) there is a fit (i.e. they are serious about running and growing a great company), and 2) if there is room in my client portfolio.
Build slowly, based on trust and word-of-mouth. Doing a bunch of cold outreach to potential clients probably won’t work well because of the trust requirement. Better to do good work for a handful of clients, and gain new clients either through direct referrals, or because they have heard good things.
Offer portfolio of solutions at different price points. Having multiple products/services/income streams gives the greatest potential for breaking out of the selling/performing loop freelancers often get locked into. Offering these products and services at various price points allows companies to become clients even if they can’t confidently spend thousands of dollars on management or strategy support.
Share knowledge and insight into the problem and solution space encountered by my target audience. Externally, sharing knowledge builds trust and visibility with my target audience. Internally, putting my ideas and experiences to paper forces me to examine what I *really* believe to be true. The more I sharpen my ideas, the better the services and products I eventually turn them into.
Send a bi-weekly newsletter exploring the challenges of running and growing a videogame company, and how to address them. This lets me breed familiarity with both the problem space, solution space and myself. It also gives me a channel to occasionally promote a product or service. The Linkedin newsletter functionality has proven to be a wild card here, growing much faster than my self-hosted newsletter was.
Find 5-10 clients in my existing (Dutch) network, and get testimonials. My Dutch network is closest, and they are the best judges of my skills and experience. Doing good work for them has the greatest chance of setting me up for success in the long run, both by gaining testimonials and recommendations, and by ironing out any kinks in the services I offer.
Define standalone products, built on experiences with early clients. Ideally, my portfolio will consist of a few different brackets:
Having a portfolio like this allows me to spread my income and makes me less dependent on high-ticket consulting engagements, while at the same time reaching a wider audience. Experiences from client engagements will allow me to further finetune these products, creating a nice feedback loop.
Visit conferences that attract my target audience. Rather than cold email a bunch of prospects, I prefer to meet people face to face wherever possible because you can build trust and intimacy better that way. That means visiting conferences, which I’ve narrowed down to three for this year:
And that’s it. Hopefully this gives you some idea of how you can use this framework to develop or tighten up your own strategy. If you have any thoughts, suggestions or critique, I’d love to hear them, and good luck!
Here are some next steps you can take if you like what you’ve just read:
Everything you need before you pitch: GYLD’s co-founders break down all the information and materials that publishers request when assessing your game. Great resource to keep handy if you're pitching your game.
Failing with abandon: I was reminded of this blog post by another newsletter I read, by Ali Abdaal. In it, Nate Soares reminds us that we don’t have to “fail with abandon”, meaning you can get back on track without giving up completely. Partial success is still pretty good!
Foundation training: Alright this one's a bit different, but I wanted to share it anyway. This is a 12 minute training for anyone with back pain from sitting too much (hi! 👋). I've been doing it for a couple weeks now with great results, so I'd say it's worth checking out if you have a weak back. They also uploaded a new version last week.
See you in two weeks!
Martijn
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Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com
Issue #86 Hello friends, Greetings from Utrecht! Lots of stuff happening behind the scenes currently. I've just rounded up two engagements with AAA studios, which might be prolonged after the summer. These have already been incredibly rewarding and insightful, and I'm looking forward to incorporating my learnings into the rest of my coaching. I'm working on a refined personal brand that will tie together all of the individual bits and pieces that I've cobbled together over the years. This...
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