Hello friends,
Greetings from Utrecht!
It's the last week before GamesCom, and most of my focus is on preparing the last things before the event. I've got some great meetings lined up, and it looks like most of my industry friends will be attending. I think it's going to be a great week!
Over the last weeks it's also become clear that it's finally time to start playing videogames with our daughter, Maya. After showing her Unpacking and Untitled Goose Game, she's now constantly asking me to play "the goose game" with her. She doesn't really do much and is still struggling with the controls, but it's a start!
I've bought a special kids controller and am putting together a list of some more games we can play together. I can't wait to introduce her to the magic of videogames.
Better Book Notes for Busy Game ProfessionalsThe best parts of the best books, tailored to running and growing a business in the videogames industry.
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Hearthstone art for Leeroy Jenkins
Some years ago, I had a conversation with my then-manager (who was also the company founder) about the company strategy.
“I really don’t think we need one”, he said. “Things are changing at such high speeds in the games industry, it would be outdated as soon as we finish it. It’s better to just be flexible and opportunistic.”
Since then, I’ve heard many variations on this theme, usually from startup founders and indie devs. The core sentiment is always that strategy is too rigid and impractical for small or starting companies, and therefore a waste of time.
In 1987, Canadian academic and business author Henry Mintzberg argued exactly this point. In analysing what executive managers actually do, he repeatedly found that classical strategy management is unrealistic. No-one sat down over weeks or months to craft a dozen-page strategy document, and then executed it step-by-step exactly as they imagined it.
In reality, Mintzberg found that companies often establish certain patterns that were not explicitly conceived of in a formal strategy—if there even was one to begin with. Mintzberg called this “emergent strategy”; the strategy that emerges by chance, circumstances and choices made on-the-fly, while companies are figuring out what works in the real world.
Strategy, he argues, exists on a spectrum. Deliberate strategy sits on one side, and emergent strategy on the other, with an infinite number of possible points in-between.
So does this mean that having no strategy is just as viable as an elaborately designed one?
Not exactly.
Mintzberg believed that all viable strategies combine elements of both deliberate and emergent strategy. He called this approach “crafting strategy”.
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SOURCE: Heather Nel
By combining both types of strategy, you get the best of both worlds. You set a high level direction for your company, while leaving ample room to learn from and adapt to changing circumstances.
So, back to the company I worked for. Was my manager right, and was strategy just a waste of time?
Probably not.
I believed then, as I do now, that being even slightly deliberate about your strategy will greatly increase a company’s odds of success. Strategy is a way for your team to get on the same page about what you will and won’t do, and how you will move towards your goals. This allows you to concentrate your efforts in the same relative direction, instead of having those efforts pull you in various unrelated directions.
So even if you don’t want to become highly strategic, there’s good reason to work on becoming, well, “less unstrategic“. Fortunately, there are many places to start this process:
If you didn’t think you needed strategy before, I hope I’ve been able to change your mind, even if just a little. A bit of strategic thinking can go a long way, and there are plenty of places to make a start.
If nothing else, you now know that, absent a proper strategy, you can tell your investors you have an emergent strategy approach.
Here are some next steps you can take if this essay has piqued your interest:
On learning lessons from the ultra-successful: Whenever someone is extremely successful, we want to know how they did it. Over on twitter, Ethan Mollick collected scientific evidence that shows that this doesn’t do us much good. You’re better off just getting started and learning from people slightly ahead of you.
11 Actually useful tips for G Docs: If you use Google docs, this one is for you. Rob Lennon has managed to put together 11 features that will actually improve your experience with Google Docs, and that aren’t that obvious.
Increasing your luck surface area: This one’s interesting. When you sign up for Jakob Greenfeld’s newsletter (and you should anyway!), you get a 64-page mini-book on how to set yourself up to be more lucky. And who doesn’t want to get lucky?
See you in two weeks!
Martijn
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Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com
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