Hello friends,
Greetings from Utrecht!
I'm coming off of a bit of an event hot streak right now.
The past three months I've had an event each month, and that's a lot more than I'd gotten used to.
And since I did a talk at each of these events, I think I might have lost something like 30% of my productive non-client time to event prep.
All worth it, for sure, but I'm also happy that I'll have more time to work on new things over the summer...
... or just play Final Fantasy XVI 😇
Final Fantasy is probably my favorite game series, so you better believe I dove right in when FFXVI came out.
It's a definite departure from previous iterations, with a much heavier focus on action than RPG, but I like it! As long as it's got crystals, chocobos, moogles, summons, and cover art by Yoshitaka Amano, I'm in.
Incredible knowledge and insights are everywhere, if you know where to look.
One of my favorite ways of learning about the practice of studio management and leadership in the games industry is by watching other people talk about their experiences on stage.
To me, there are three key reasons this format works so well:
Unfortunately, the field of management and leadership is woefully underrepresented in most event programs.
And because of that, you'd have to visit a LOT of conferences to see a decent amount of talks on the subject.
Enter the GDC Vault.
The GDC Vault is filled with recordings of talks given at GDC over the years.
Most of their videos cover topics specific to game development, but a handful focus on the art of effectively running your studio.
Even better, these talks are shared by veteran game developers who have ample experience in the field.
And the best news is that I've already filtered them out for you.
Below I've listed, in no particular order, my favorite 7 videos, along with a short description of the talk.
So, grab a drink and a snack, and enjoy learning about videogame business by some of the best in the industry.
Check out each individual video below, or go straight to a playlist I made that contains these, and even more gems from the GDC Vault.
And if you know of a video that should really be in this playlist, let me know!
---
In this 2018 GDC session, Weather Factory's Alexis Kennedy presents a talk about the lessons learned building Failbetter Games, and the lessons taken into a second studio founding, focusing on war stories and practical advice.
In this 2015 GDC talk, Schell Games' Jesse Schell shares six concrete methods he has found to keep a studio happy, healthy and producing great games.
In this 2017 GDC session, Schell Games founder Jesse Schell presents simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small the team.
In this 2017 GDC talk, Execution Labs' Jason Della Rocca discusses how game developers can be better entrepreneurs in order to build a successful smaller studio.
In this GDC 2019 session, Execution Labs’ Jason Della Rocca explores the fundamentals of business design so games and studios are set up for success from day one.
In this 2017 GDC session, industry veteran Don Daglow covers the most critical issues that face newly-minted indie development leaders: managing money, key people issues, and keys to finishing what you start.
In this 2015 GDC talk, HandCircus' Simon Oliver delivers practical advice on how smaller game development teams can make the most with limited resources to make the best games possible.
The Promise and The Proven: In this essay, Kim Nordström explains the tension in pitch decks between “the promise” and “the proven”. Basically, he cautions teams to make sure that what they promise is in balance with the arguments that support that vision. Can you support the vision you’re outlining with any arguments or data points that make it believable, such as team experience or game KPIs that provide a strong basis? This is a great mental model to lay over your pitch deck to see if you’re overpromising or not.
There Is No Self: Very interesting article I found via Wouter van Noort on linkedin. Contrary to Western philosophy, Eastern philosophy posits that the self we identify with is just an illusion, a byproduct. There is now (Western) research that supports this, and I’m hopeful that this will lead to increased support for and research into practices like mindfulness and meditation in time.
2023 Game Publisher Guide: Don’t think I’ve shared this year’s version yet, and I’m sure it’ll be useful to many of you: Powell Group’s big ol’ publisher list, updated for 2023. Go get those publishers!
See you in two weeks!
Martijn
Get informed 👀
Join 450+ subscribers to Bi-Weekly Bits
https://www.martijnvanzwieten.com/newsletter
Get started 💪
Use my free FIRM framework to get the basics in place
https://www.martijnvanzwieten.com/firm
Get serious 🔥
Work with me to level up your management structures and processes
https://www.martijnvanzwieten.com/consulting/
Bi-Weekly Bits is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.
Support Bi-Weekly Bits |
Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com
Issue #86 Hello friends, Greetings from Utrecht! Lots of stuff happening behind the scenes currently. I've just rounded up two engagements with AAA studios, which might be prolonged after the summer. These have already been incredibly rewarding and insightful, and I'm looking forward to incorporating my learnings into the rest of my coaching. I'm working on a refined personal brand that will tie together all of the individual bits and pieces that I've cobbled together over the years. This...
Issue #85 Hello friends, Greetings from Utrecht! It's been an insanely busy period, with some incredible personal milestones that I'm excited to share with you. First off, I've recently started working with Valued Cultures, a US based coaching agency through which I'm now coaching top leadership at studios like Bethesda and MachineGames. If you had told me three years ago that I'd be coaching AAA studios, I simply would not have believed you. Second, including the people I'm coaching through...
Issue #84 Hello friends, Greetings from Utrecht! GDC is over, which means I can now start prepping for my favorite event: Reboot Develop Blue. I'm working on a new talk, based on my coaching work with game studios, that will touch on the various mistakes I see founders make with regards to running their studios. Before that though, I'm visiting Boden Game Changer in Sweden next week, to give both a talk and a workshop to some promising indie studios on the topic of studio management. Besides...