TLG#91: From glorious purpose to just cause


Issue #91

Hello friends,

Greetings from Utrecht!

Today's essay is a framework from Simon Sinek's The Infinite Game. I can't say I liked the book very much - about half of it consists of cherry picked examples to support Sinek's claims, and I would have rather seen a more rigorous examination of his ideas instead.

Still, parts of the book are interesting, including the rubric presented below, which lets you examine to what extent you have found the right definition of your studio purpose.

Enjoy!

From Glorious Purpose to Just Cause

Every studio has a purpose - the thing they exist to do or the effect they wish to have in the world - even if it's not written it down.

As part of my coaching, I help my clients find their purpose so that it can be a source of strength and conviction. This way, it serves as one of the studio's foundational elements for decision making and sense making.

But how do you know that your purpose is the right one? How do you know that your cause is, in the words of Simon Sinek, just?

What makes a cause just?

In The Infinite Game, Simon Sinek encourages us to start playing infinite games. Specifically, this means looking at our businesses not as players in a game that ends and can be won, but as players in a game that will go on forever, and that can only ever be improved or impoverished by all those who play, depending on how they play.

Like many other business authors, he defends the value of a company purpose or cause as something that can provide direction for our work and inspires us to make sacrifices where needed. And, he argues, businesses that are serious about being a proper player in the infinite game need a just cause.

Helpfully, Sinek, gives us 5 standards to evaluate your own studio purpose against, to see if it is fit to serve as your very own just cause.

A just cause, then, must be:

For something

A just cause should be both affirmative and optimistic. It is something you stand for and believe in, not something you oppose.

Inclusive

Your cause is specific enough that it is clear for any would-be contributors what vision they are helping to make into reality, and how they might do so.

Service oriented

Your cause is for the primary benefit of others, helping to sustain the infinite game by creating value that goes beyond your own bottom line.

Resilient

Your cause is able to endure political, technological and cultural change. Ideally, your studio will be in the game for decades if not centuries, so your cause has to be able to accommodate changes to things that might be specific to our current moment in time.

Idealistic

Your cause is big, bold, and ultimately unachievable. Any true player in the infinite game knows their work is never finished, and your cause should reflect this.

So here's my challenge to you:

First of all, define your studio purpose if you haven't already.

Second, see how it stacks up against Sinek's 5 standards, and see if you can't find ways to make it just a little more optimistic, inclusive, service oriented, resilient or idealistic.

I'm positive that you'll learn something things about your studio, and you might even like what you learn.


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Right Now

Playing - Caves of Qud

I've been reading cryptic praise for Caves of Qud since it came out on PC, and now that it's launched on Switch I can finally see what all the hubbub (and the Hugo) is about. Have already racked up one death by Rustacean, and looking forward to many more.

Reading - Between the World and Me by Ta-Nehisi Coates

I was looking for short book when I found this on my backlog, and it seemed like it would help me make sense of the current situation in the US. It did, and I came aqay with immense respect for the careful and precise way in which Coates navigates both is own history, and black history in general.

Watching - The Studio

Michal and I just finished the second season of Pachinko (beautiful), so now we're on to The Studio (hilarious). One episode in so far, and I can already tell that the clash between capital and creative will be plenty recognizable from our own industry.

See you in two weeks!

Martijn

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Martijn van Zwieten

Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com

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