TLG#94: Dumb ways to die: 30 ways to accidentally kill your studio


Issue #94

Hello friends,

Greetings from Utrecht!

Last week I did a talk at Nordic Games about all the small-but-important ways I've seen founders accidentally contribute to the death of their studio.

The room was packed, and since then at least a dozen people have contacted me to ask for the slides, or otherwise indicated that they wish they could have seen it.

Thankfully, my good friend Wouter Go was on site to film the talk, and I'm happy to share it in its entirety with you today.

Dumb Ways To Die: 30 Ways to Accidentally Kill Your Studio

The path to a building a great studio is littered with common mistakes–mistakes that humble indie and AAA equally. In this talk, I highlight 30 common management mistakes that I've seen happening over and over, and what you can do to avoid them.

video preview

If you liked this article, consider giving my post some love on LinkedIn by liking it or reposting it to share with your network.
Press "S" to support!


Right Now

Playing - Mina the Hollower

I'm a few hours into Yacht Club Game's latest now, and while I can see the appeal, so far the game hasn't quite clicked for me. I'll see if I can at least make it to the second dungeon before making up my mind.

Reading - Tales from Earthsea by Ursula K. Le Guin

I've been on an Ursula K. Le Guin kick lately, and after starting on The Dispossessed, I'm now burning my way through the Earthsea series. The writing and world building is truly phenomenal, and I'm already anxious about finishing the series. Hit me up with your best Le Guin suggestions please so I know what to read next.

Watching - The Boys season 5

This show is a blast, and I keep being amazed at the laugh-out-loud, over-the-top shenanigans it throws your way. Whoever came up with The Deep's butthole tanning device commercial needs a raise.

Meet me at

  • August 26-28: Gamescom, Cologne
  • September 21-23: DICE EU, Athens

See you in two weeks!

Martijn

You are reading The Long Game, an email newsletter about running and growing a company in the videogames industry.

You signed up for this newsletter via martijnvanzwieten.com. If you did not sign up yourself, all you have to do is ignore the opt-in email, and you won't get any further emails from me.

I respect your attention. If these emails ever turn into a burden, I encourage you to unsubscribe - I'll always be grateful for the time we spent in the same orbit.

Martijn van Zwieten

Best practices, models and frameworks that will help you run and grow a business in the videogames industry. https://www.martijnvanzwieten.com

Read more from Martijn van Zwieten

Issue #93 Hello friends, Greetings from Utrecht! I've had an insanely busy couple of months just now, working with 10 different studios to do both team workshops and 1:1 coaching sessions. And while that kept me pretty preoccupied, it also provided me with plenty of new ideas and inspiration that I'll be processing and sharing in the weeks and months to come. The first of these is an article on scenario planning that was inspired by a recent conversation with an AAA studio leader. You can...

Issue #92 Hello friends, Greetings from Utrecht! I've been researching non-hierarchical ways to run companies for a new client. This has led to some interesting findings that I plan to incorporate in my coaching work. Some of it relates to ways of structuring organizations and teams, but much of it is in the "softer" side of collaboration that enables people to thrive in less hierarchical environments. Today's essay describes one of these findings: a simple framework for conflict resolution...

Issue #91 Hello friends, Greetings from Utrecht! Today's essay is a framework from Simon Sinek's The Infinite Game. I can't say I liked the book very much - about half of it consists of cherry picked examples to support Sinek's claims, and I would have rather seen a more rigorous examination of his ideas instead. Still, parts of the book are interesting, including the rubric presented below, which lets you examine to what extent you have found the right definition of your studio purpose....